![]() Examples include the Seraphim T1 Combat Scout, which is a combination of the T1 land scout and T1 light assault bot the Seraphim T3 Battleship, a combination of the battleship and T3 strategic missile submarine and the Seraphim T3 Siege Tank, which is a rough mix between the T3 armored assault bot and T3 heavy/siege bot.Ĭonversely, some of the Seraphim units need complementary units to support and cover weaknesses, much like the Aeon faction. Although they have fewer unit types in comparison to the other factions, their units are more capable of taking on a variety of tasks. The Seraphim are most notable for their units versatility. ![]() As a result, they combine strong defenses with accurate & consistent firepower, making for a formidable faction. The Seraphim also share the Cybran's proclivity for high ROF and moderate-to-low DPS when it comes to some of their weaponry (most notably the Seraphim T2 Assault Bot known as the Ilshavoh and the Seraphim T2 Point Defense). Like the UEF, the Seraphim have higher armor ratings (the second-highest on average) when comparing their units to their counterparts in other factions. Doing so is wildly expensive but can be deadly if the element of surprise is maintained.The Seraphim have a unique mixture of unit types that seem to combine the military philosophies of some of the other factions. Some players have used these teleporting sACUs to instantly build a Galactic Colossus deep behind enemy lines. If the mass build cost of the sACUs equals to an experimental for instance (and this cost should be calculated beforehand to prevent a partially built project), then the Aeon sACU can instantly build that experimental, at the cost of sacrificing themselves in the process. While the ability to quickly setup an offensive firebase anywhere on the map should not be ignored, the Aeon sACUs have a unique Sacrificial Upgrade that can make them extra deadly in certain conditions, as this upgrade allows them to sacrifice its own mass cost to any project (though this destroys the sACU itself). Of the three human factions' sACUs (UEF, Cybran and Aeon), only the Aeon and Seraphim sACU can teleport. This economical boon is of course cumulative and fielding a lot of them can empower Aeon players' economies without them having to contest other players for available mass deposits. The freshly built Aeon sACU is second only to the Seraphim sACU in terms of economical efficiency and when upgraded, is the most economically efficient sACU of all four factions. Given how costly it is to upgrade even a single sACU with any upgrade, this "out of the box" firepower makes the Aeon sACU better immediate value than those of other factions. To compensate, its Reacton Cannon starts out with 200 DPS, double that of the other sACUs. ![]() The Aeon sACU differs from the other 3 sACUs in that while the Reacton Refractor gives it area-of-effect damage, it has no secondary weapons or ways of directly increasing its firepower. ![]() The Support Armored Command Unit is an essential part of a faction's military, and in just about every situation, is useful. The Support Armored Command Unit itself has powerful weaponry and armor, if upgraded, and in groups, can easily take down a large army. The Support Armored Command Unit is useful in large assaults, and it can draw fire from heavy defensive positions so that lower tech units will have a chance to do substantial damage. While its primary purpose may only include base defense and construction, it can aid in attacks against high tier units and heavy defensive fortifications. The Support Armored Command Unit is useful in many ways. ![]() This is a command unit, as well as a direct fire unit and economic unit. The Aeon T3 Support Armored Command Unit is an Aeon unit. ![]()
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